The World
Your Standard D&D World
In the world of Your Standard Heroes (YSH), the Prime Material Plane boasts 4 continents, the largest of which is called Amorcer. These continents and the islands that have broken off of them are littered with nations, both small and large, sometimes peaceful, sometimes warring. There are thirty-two major recognized powers that vie for control. No one power dominates any continent (save for one very special case), and the nations themselves are often small and borders tenuous.
Every nation in the world claims an otherworldly Patron (save for one very special case) , a powerful entity from another plane of existence that guides the structure of the nation, lends the people strength, and protects these mortals when need be. Patrons choose their territory and their people, reigning over them in perpetuity, as it is only the residents of the Prime Material Plane who face the difficulty of mortality. Each nation has its own distinct relationship to its Patron, some more rocky than others, but all with Patrons agree that it is through their Patron’s strength that their country survives and prospers. The beings of other planes are inherently more powerful than the mortals of the Prime Material Plane, and in fact the Prime Material Plane is almost an afterthought to those who do not reside on it. While it connects all other planes to each other, the immortals of the outer planes usually view it as an unfortunate, desolate place. Even the residents of the Prime Material Plane know that their home is mostly uninteresting compared to the raw energy of the others. This is why nations tend to spring up around the protection of Patrons. Patrons bear the strength to protect fledgling nations while they find their wings.